Generating a realistic 3D world

While standing in a kitchen, you push some metal bowls across the counter into the sink with a clang, and drape a towel over the back of a chair. In another room, it sounds like some precariously stacked wooden blocks fell over, and there’s an epic toy car crash. These interactions with our environment are just some of what humans experience on a daily basis at home, but while this world may seem real, it isn’t.

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